Alilatias Wrote:Lozmaster, you might want to re-run the calculations. Spadow says the rings got nerfed.
http://spadow.wordpress.com/2010/01/07/k...venturers/
Ah, darn. It's a shame they can't give different bonuses based on class, more boost for MM vs NL/BM could help close the gap some.
Ok, with the new rings with everything else the same as before. And remebering to count warriors attacks as multihits, like I forgot to before. So brandish is 2 hits, crusher is 3. [still makes hardly any difference, but eh might as well be accurate]
10% crit rate for 10% extra crit damage puts
Marksmen at 100000% DPM
Heroes at 86087% DPM
Paladins 94652.2% DPM
Drks 65903% DPM
5% Crit rate for +20% damage
Marksmen 97524%
Hero 86086%
Paladin:94652.2%
Drks: 65870.1%
So yeah, the rings make a whopping 87% difference per minute on a paladin. lul. Similar numbers on a hero and drk.(the better ring) Gives marksmen +11619% per minute, give or take.
[SIZE="5"]Notably this ring gives them more of a boost than 120% per arrow strafe would[/SIZE], that the marksmen here had been asking for (120% strafe would give roughly 4000% less per minute than the ring)

