Can't proportionally increase the rate, doesn't make sense. I don't get slow exp because I can't kill them fast enough, it's because the map has too many small mobs spread far apart. Extra damage will let me kill the mobs faster but I won't move a whole lot quicker. One way I noticed this - if I actively collect mobs to kill with HH, it actually slows down my exp rate. It's faster to just cast HH where I'm standing when the cooldown runs out. I think this is because kill-rate is not an issue with ACB, at least not in comparison to the time it wastes Rushing around not killing stuff. HH gives me 1hkos, collects the mobs toward me, and hits multiple platforms - but it doesn't do enough DPS to speed up training in comparison to using ACB.
At 6mil per hour that's roughly 1000 kills, or one every 3.6 seconds. If I was nominally killing them in 10 attacks, that's only 7 seconds for a mob of up to 6. The other roughly 10-15 seconds is spent running around gathering the mob.
Cut the mob killing time to 1/3, and a 17 second "mob cycle" becomes 12.5 seconds.
I'd guess about 8mil exp/hour to be the end result. Or being generous, 9-10m/hr. Definitely a nice boost (10m is almost 20%/hr at my level) but it's not on the level of the Arch Mage who complained about 35m/hr at ToT.
The same thing happened only slightly less obvious at the Skelegon minidungeon. At level 124 I was using Ice Charge and getting about 4mil exp/hour. Level 130, maxed Holy, it barely raised that to 5.5mil/hour. Ice to holy is almost precisely double the damage, but I couldn't get 8m exp/hr at Skelegons. Too much time running around, not enough attacking.
At 6mil per hour that's roughly 1000 kills, or one every 3.6 seconds. If I was nominally killing them in 10 attacks, that's only 7 seconds for a mob of up to 6. The other roughly 10-15 seconds is spent running around gathering the mob.
Cut the mob killing time to 1/3, and a 17 second "mob cycle" becomes 12.5 seconds.
I'd guess about 8mil exp/hour to be the end result. Or being generous, 9-10m/hr. Definitely a nice boost (10m is almost 20%/hr at my level) but it's not on the level of the Arch Mage who complained about 35m/hr at ToT.
The same thing happened only slightly less obvious at the Skelegon minidungeon. At level 124 I was using Ice Charge and getting about 4mil exp/hour. Level 130, maxed Holy, it barely raised that to 5.5mil/hour. Ice to holy is almost precisely double the damage, but I couldn't get 8m exp/hr at Skelegons. Too much time running around, not enough attacking.

