2009-12-28, 11:11 PM
Dusk Wrote:Suggested damage boosts:
Strafe/Hurricane -> 120% (160% with crit, 252% with SE) Whatever changes are made to BMs (I don't think they need any -- just make crit 50%), Strafe should be more % damage per arrow than Hurricane
Inferno -> 200% + burn (5 sec, 10% initial hit) (240% with crit, 332% with SE) Burn is cool. I think I'd prefer something like 250% base damage, but this isn't bad either.
Blizzard -> 160% (matches Ice Splitter) 200% at least. The fact that it can't crit sucks ass, and Ice Splitter eventually becomes much better.
Arrow Rain/Eruption -> 180%
Phoenix -> burn (5 sec, 10% initial hit) Agree. Phoenix sucks.
Snipe FIXED TO 4/5 SECONDS I DON'T CARE HOW -> possible change to % damage would be nice: 4000% damage, 100% crit for effect but no added damage from crit or SE, tables changed to 28 seconds at level 1, 9 seconds at level 20, half a second decrease in cooldown per level for 21+ This is a good idea. Except that it wouldn't ignore most game rules (super def up, for example) were it to become a % based attack. If they make it 4 seconds and fix *all* the cooldowns, there shouldn't be any problems
Final Attack for every class changed to emulate the original attack
Stereo Wrote:Rapid Fire is 170%. I don't think there's a way they could make crit affect classes that are mage and lower on your list that wouldn't totally screw up crit for the classes that have base crit.
160% Rapid Fire

