2009-12-28, 10:37 PM
Rayquaza2233 Wrote:Since we're talking about SE, why does everyone say mages benefit less from SE? o_o
Criticals, instead of +140% (every other class) are *1.4 for Mages.
So a 670 Genesis becomes 938 (40% increase, obviously) with 15% chance.
Then again, any skill that deals 350% or more is equal to that... hey guess what, Paladins have no skills that deal less than 350%.
Critical effectiveness (for classes that cannot crit) depends directly on the basic skill percentage, and goes like:
(most effective)
80% Savage Blow
160% Rapid Fire
170% Dragon Crusher
230% Fist (? dammit Buccaneers)
250% Dragon Fury
260% Brandish
350% All magician attacks, Advanced Charge Blow
380% Battleship Cannon
400% Demolition
500% Boomerang Step
550% Blast
780% Torpedo
810% Dragon Strike
1200% Air Strike
(least effective)
+ Band of Thieves, where it doesn't appear to do anything, and I left out some 1st-3rd job Buccaneer skills since I don't know which still get used at 4th job.
It's not really fair to say it's least effective for Magicians, but they're one of the only classes with nothing better.

