Veneni Wrote:You misunderstood my formulasbut nvm those.
No I just want NL's to be weaker, BM's to stay the same and other classes to become stronger => call it balancing. Paladins are weak on neutral but dominate if there is an elemental waekness present. NL's are weak but dominate if there is a a BM with SE present. Paladins are inbalanced! And NL?
You're right though that some classes will become overpowered, so it won't happen.
K so nvm
NL's are fine as they are. No class needs to be nerfed. If the goal is to make classes more even Archers need to be buffed. With the changes Corsairs dominate Archers at just about everything, except for lacking Puppet. Oh, and SE, but in MapleStory there's little reward to having good buffs, and people consider SE so common that every damage calculation and comparison includes it.
Suggested damage boosts:
Strafe/Hurricane -> 120% (160% with crit, 252% with SE)
Inferno -> 200% + burn (5 sec, 10% initial hit) (240% with crit, 332% with SE)
Blizzard -> 160% (matches Ice Splitter)
Arrow Rain/Eruption -> 180%
Phoenix -> burn (5 sec, 10% initial hit)
Snipe FIXED TO 4/5 SECONDS I DON'T CARE HOW -> possible change to % damage would be nice: 4000% damage, 100% crit for effect but no added damage from crit or SE, tables changed to 28 seconds at level 1, 9 seconds at level 20, half a second decrease in cooldown per level for 21+
Final Attack for every class changed to emulate the original attack
Edit: Burn because BMs mob extremely slow. The added damage wouldn't affect bosses, so nothing huge there.


but nvm those.