2009-12-21, 02:25 PM
Personally, if I wanted to make Paladins less useless without actually changing anything other than damage percents...
1) drop elements to +-25%, the 50% thing makes it more an inconvenience than a bonus.
2) compensate by boosting skill % so they do approximately the same damage on weak mobs (essentially 20-30% more, eg. 130% ice, 145% fire, 150% holy/lightning - that's another thing, maxed Holy should not be 15% higher IMO)
3) Bump up Blast to 700% or so. Yes, it'll be stronger than Brandish. It doesn't hit 3 targets, either.
1) drop elements to +-25%, the 50% thing makes it more an inconvenience than a bonus.
2) compensate by boosting skill % so they do approximately the same damage on weak mobs (essentially 20-30% more, eg. 130% ice, 145% fire, 150% holy/lightning - that's another thing, maxed Holy should not be 15% higher IMO)
3) Bump up Blast to 700% or so. Yes, it'll be stronger than Brandish. It doesn't hit 3 targets, either.

