2009-12-21, 01:39 PM
Twilight Wrote:I wouldn't mind seeing an increased freeze time on ice-charge and a even better HH cooldown.
[COLOR="Green"]No. I don't give a pineapple about the amount of time stuff is frozen. It takes me 6 hits with my strongest attack to kill 1 monster in oblivion. I'm not going to freeze, switch elements, attack, switch back, freeze... that's just retarded. Paladins need a damage increase, and badly.
And HH has a cooldown of 20 seconds at max. If you're managing to kill 15 monsters with HH in less than 20 seconds in total movement time, including the 1-2 seconds of HH being cast, then you sir are a god.
I want Blast to be a single target skill, since I like it that way, but they need to increase its damage to be more useful. I'm even fine with ACB being weaker than Brandish, because it hits more, but it sucks that I don't even have a mob attack unless I have an element, which makes fighting monsters with a bunch of resistances very annoying. I want an increase in my damage, not my other skills. Training with HH seems gay to me because instead of actually fighting monsters, I'm just hitting them once and they die, no conflict, no anything. It's just far too boring.
tl;dr Paladin needs a damage increase on Blast so that normal Blast is ~90% of Brandish without elements, instead of ~7X%.[/COLOR]

