2009-12-21, 01:37 PM
Same as Alloy, I would like some changes made to my job, the Sader/Hero class, so they are more fun to play with.
We were the combo warriors many years before the Arans were even thought off, so I find it absurd that after 4th job, we get to spam only one attack for the rest of the game.
- Change finishers (Coma/Panic) so they consume less orbs as you increase the skill level, ending with something like only 3 Orbs for a max Damage in 3rd job and 4 Orbs for max damage in 4th job. This is the easiest way I can think of to make these skills useful once again (if they ever were useful considering panic's unstable damage and comas stun being cancelled by the next attack)
- Fix the Panic so it can use its dark property once and for all. (Maybe turn it into a 10% chance of 1HKO just as Snipe)
- Change Shout's animation and increase its range.
- Take off Enrage's cool down time, or else, make it a party skill (I'd rather the first one)
For all warrior jobs:
- Change all the Buff Crash skills (armour, magic and power) so they can also cancel super buff on monsters (super def up, super magic def up) or decrease their stats (I.E: Magic crash decreases monsters and bosses magic defence)
I dont see these changes making heroes much more powerful than our other warrior counterparts, and considering Paladins are getting a massive buff soon, I wouldnt be surprised if they ended up being the strongest warrior job. Anyway, I just want panic and coma to be turned into useful skills so it is not a waste to use all my orbs up and sacrifice my DPS when I use one of these.
We were the combo warriors many years before the Arans were even thought off, so I find it absurd that after 4th job, we get to spam only one attack for the rest of the game.
- Change finishers (Coma/Panic) so they consume less orbs as you increase the skill level, ending with something like only 3 Orbs for a max Damage in 3rd job and 4 Orbs for max damage in 4th job. This is the easiest way I can think of to make these skills useful once again (if they ever were useful considering panic's unstable damage and comas stun being cancelled by the next attack)
- Fix the Panic so it can use its dark property once and for all. (Maybe turn it into a 10% chance of 1HKO just as Snipe)
- Change Shout's animation and increase its range.
- Take off Enrage's cool down time, or else, make it a party skill (I'd rather the first one)
For all warrior jobs:
- Change all the Buff Crash skills (armour, magic and power) so they can also cancel super buff on monsters (super def up, super magic def up) or decrease their stats (I.E: Magic crash decreases monsters and bosses magic defence)
I dont see these changes making heroes much more powerful than our other warrior counterparts, and considering Paladins are getting a massive buff soon, I wouldnt be surprised if they ended up being the strongest warrior job. Anyway, I just want panic and coma to be turned into useful skills so it is not a waste to use all my orbs up and sacrifice my DPS when I use one of these.

