i see the following change for bucc:
crit: same as thunderbreaker's crit, but if monster gets stun, the crit damage gets higher (bucc still need stun in use)
barrage +dragon strike : decrease in cooldown (like bstep)
increase duration in (super) transformation
palladin:
blast: hit 3 monsters + increase in range and cool time
elemental charges: increase in damage buff
arch mage/bishop:
ultimate: decrease damage (possibly cooldown)
paralyze/chain lightning/angel ray: massively increase in damage
fire demon/ice demon and big bang: increase in damage and can mob up to 10 monsters
infinity: decrease in cooldown
holy shield: increase in duration time and decrease in cooldown time
resurection: decrease in cooldown time (seeing evan has lower cooldown time)
archer: increase strafe damage and lower cool time
drk: higher berserk hp rate?
crit: same as thunderbreaker's crit, but if monster gets stun, the crit damage gets higher (bucc still need stun in use)
barrage +dragon strike : decrease in cooldown (like bstep)
increase duration in (super) transformation
palladin:
blast: hit 3 monsters + increase in range and cool time
elemental charges: increase in damage buff
arch mage/bishop:
ultimate: decrease damage (possibly cooldown)
paralyze/chain lightning/angel ray: massively increase in damage
fire demon/ice demon and big bang: increase in damage and can mob up to 10 monsters
infinity: decrease in cooldown
holy shield: increase in duration time and decrease in cooldown time
resurection: decrease in cooldown time (seeing evan has lower cooldown time)
archer: increase strafe damage and lower cool time
drk: higher berserk hp rate?

