Greg Wrote:Are they actually weak?
Yeah, they are, compared to heroes WKs and paladins lack for almost all of 3rd and 4th job.
This is assuming Advanced combo is *1.9, it's somewhere from 1.9~2.0 multiplier.
With element advantage is in bold for paladins
For 4th job.
Brandish vs Blast (Blast only hits 1 monster, Brandish can hit up to 3 for the same damage, with much bigger vertical range, some horizontal)
Brandish- up to 3 monsters, 520% *1.9 =988% per monster
Ice Blast = 550*1.1*1.5 = 605%/ 907.5%
Fire Blast = 550*1.2*1.5= 660%/990%
Lightning Blast = 550*1.25*1.5 = 687.5%/1031.25%
Holy Blast = 550*1.4*1.5* = 770%/1155%
Barely better if its one monster there, and it's holy or lightning weak no chance otherwise.
Advanced Charge Blow (up to 6, 90% stun) vs brandish (up to 3, no stun, longer range both vertical and horizontal).
Brandish- 520% *1.9 =988% per monster
Ice ACB = 350*1.1*1.5 = 385%/ 577.5
Fire Blast = 350*1.2*1.5= 420%/630%
Lightning Blast =350*1.25*1.5 = 437.5%/656.25%
Holy Blast = 350*1.4*1.5* = 490%/735%
Make of those what you will. But as I see it, heroes outdamaging paladins on certain elemental weak monsters is disgustingly wrong, let alone the barely minor differences where paladins actually have an advantage.

