DrRusty Wrote:I'm gonna pull a WoW here
NLs are fine L2P
But... My suggestions don't even change the thing that much.
DeanNim Wrote:In terms of damage, NLs are too strong. But in terms of coolness and usefulness, NLs suck.
Aaaand that's what I was trying to fix slightly.
ScherzoDeLuce Wrote:you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. i do agree on the animation part, but tweaking skill effect? you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying.
Ok, tell me what does that accomplish. Make a 1st job skill useful. remove pot lag ONLY with FJ, just like recoil does on corsairs (let me remind you we usually die on 2 hits). Shadow web is useless even on 100%, since the effect is removed when attacking. Shadow meso has a fixed damage, and will never grow.
Tell me what's so good in that. I'm not asking for TT 200% damage on each star. More like having some useful skills.

