2009-12-21, 10:37 AM
OH BOY OH BOY. I hope they not only fix stuff with these classes, but... Also NLs, yeah.
But I mean not with damage, but with stuff like this:
Disorder: Not needed, but would be actually useful for everyone if it was able to be used with stars too.
Avenger: Make it hit the FIRST 6 monsters in front of you, not only the same 6 all the time in a mob. In fact, the damage's perfect right now, even with TT in mind, since venom affects more at a time, being more effective, and if you are able to hit different ones as you KB the ones in from of you, it's a nice passive boost on training only... But of course, on selective venomable places.
...Can anyone confirm endure, dark sight and venom are changed to us too?
Drain: It's a fantastic money saver right now, and all I want is... a new animation. Seriously, TRIPLE BOOSTER...
Flash Jump: Remove that pot lag effect... It'd help us to survive a LOT, by using skill, and not depending on lag.
Shadow web: Make it 100% chance to web at maxed, and it'll actually be useful at times. Not that I'd still max it, but would make a nice thing.
Shadow meso needs a tweak too, I guess.
Ninja Storm: Well, considering it's a useful skill just when you get surrounded, the max level is quite... high. Since lowering it would screw a lot of people over, why not buff the lower levels? Because having to wait to lv 30 for 100%... Maybe make it 50% or 60% at lv 1, then keep it growing.
Speed attack top. Make it break the current limit... Speed infusion would be cool helping everyone, and would increase brawler's potential. Maybe even Hurricane, somehow, even if it's a fixed speed.
Recharging stars... Well, make stores have an option to recharge ALL your sets of stars... Corsairs will surely love it too.
Well, there you go, a way to balance NLs, without making them overpowered.
But I mean not with damage, but with stuff like this:
Disorder: Not needed, but would be actually useful for everyone if it was able to be used with stars too.
Avenger: Make it hit the FIRST 6 monsters in front of you, not only the same 6 all the time in a mob. In fact, the damage's perfect right now, even with TT in mind, since venom affects more at a time, being more effective, and if you are able to hit different ones as you KB the ones in from of you, it's a nice passive boost on training only... But of course, on selective venomable places.
...Can anyone confirm endure, dark sight and venom are changed to us too?
Drain: It's a fantastic money saver right now, and all I want is... a new animation. Seriously, TRIPLE BOOSTER...
Flash Jump: Remove that pot lag effect... It'd help us to survive a LOT, by using skill, and not depending on lag.
Shadow web: Make it 100% chance to web at maxed, and it'll actually be useful at times. Not that I'd still max it, but would make a nice thing.
Shadow meso needs a tweak too, I guess.
Ninja Storm: Well, considering it's a useful skill just when you get surrounded, the max level is quite... high. Since lowering it would screw a lot of people over, why not buff the lower levels? Because having to wait to lv 30 for 100%... Maybe make it 50% or 60% at lv 1, then keep it growing.
Speed attack top. Make it break the current limit... Speed infusion would be cool helping everyone, and would increase brawler's potential. Maybe even Hurricane, somehow, even if it's a fixed speed.
Recharging stars... Well, make stores have an option to recharge ALL your sets of stars... Corsairs will surely love it too.
Well, there you go, a way to balance NLs, without making them overpowered.

