2009-12-16, 03:36 PM
Remove hp washing (by making the hp/mp pool be two different pools) but make it so that you gain like 100/250/225/350/300 hp (mage/archer/thief/warrior/pirate) per AP added into hp. Then we'd have blood builds and would have odds at surviving bosses/higher monsters. That and maybe they should double the current amount of hp we get when leveling. What's the point of having a 30k hp cap if almost no one even gets half way there.
Those numbers might be a bit high so someone out there can find out how much lower they'd have to be to be fair. But would at least encourage a blood build slightly and would give us a medium to survivability without having to restore to nerfing anything.
Those numbers might be a bit high so someone out there can find out how much lower they'd have to be to be fair. But would at least encourage a blood build slightly and would give us a medium to survivability without having to restore to nerfing anything.

