2009-12-14, 02:41 PM
I'd be perfectly fine with the 80/20 split we get now if they increased the bonus experience gained from partying.
Party of 2 people without hs: 120% (80/20 split)
Party of 3 people without hs: 135% (80/10/10 split)
Party of 4 or more people without hs: 150% (80/6.66/6.66/6.66 split, 0.01% lost or split further between the three party members who didn't kill the mob in question).
With hs they could tack on the 50% or multiply the new amount by hs also, giving 225% experience per mob killed when in a party of 4+ people. It rewards partying while severely punishing leeching, and would still make most players happy as they'd be gaining more experience than they did before (assuming they're actually killing).
Party of 2 people without hs: 120% (80/20 split)
Party of 3 people without hs: 135% (80/10/10 split)
Party of 4 or more people without hs: 150% (80/6.66/6.66/6.66 split, 0.01% lost or split further between the three party members who didn't kill the mob in question).
With hs they could tack on the 50% or multiply the new amount by hs also, giving 225% experience per mob killed when in a party of 4+ people. It rewards partying while severely punishing leeching, and would still make most players happy as they'd be gaining more experience than they did before (assuming they're actually killing).

