2009-11-26, 02:46 PM
My hopes were too high when I thought Evans would be able to bring something new to the playing field for mages that would make it feel like a new class much like Aran brought the combo system and somewhat like how Dawn Warriors brought a new, more flexible and mobile style for warriors to be played by giving them a bit of range and Soul Rush. The Dragon merely just serves as a one of those pet-weapons like My Buddy DJ, the dog, the bird, the whale, and more- it just looks like a cool visual element versus a gameplay change. They should have done something along the lines of using the Dragon like Battleship and cast from that, and not just running around with a lame shoulder puppet. To add, they could have been given a cool Float-like skill to rain hellfire, thunder, and ice from up above to make it more awesome like Stereo said.
Casting appears relatively slow despite the fact they have Booster. Earthquake seems strong, but it's insanely slow to use thus making incredibly unpractical and useless. Blaze seems like another Chain Lightning. As aslemn said, it takes almost a whole 3 seconds to cast, which can be particularly dangerous.
My final opinion is this: like Grog said, these guys are at least a serious improvement to the gameplay of 4th job mages which just consists of ultimate spamming and casting buffs. This is everything 4th Job Adventurer mages should have been, and the attacks could seriously have worked. What needs to be done is rework these attacks so that they're actually useful, and also give them an arsenal of diverse skills instead of making old skills obsolete every 20 levels like Spidey said. Even if the concept isn't too great for me, this class could be excellent if they merely just improve the skills in terms of speed and diversity.
Casting appears relatively slow despite the fact they have Booster. Earthquake seems strong, but it's insanely slow to use thus making incredibly unpractical and useless. Blaze seems like another Chain Lightning. As aslemn said, it takes almost a whole 3 seconds to cast, which can be particularly dangerous.
My final opinion is this: like Grog said, these guys are at least a serious improvement to the gameplay of 4th job mages which just consists of ultimate spamming and casting buffs. This is everything 4th Job Adventurer mages should have been, and the attacks could seriously have worked. What needs to be done is rework these attacks so that they're actually useful, and also give them an arsenal of diverse skills instead of making old skills obsolete every 20 levels like Spidey said. Even if the concept isn't too great for me, this class could be excellent if they merely just improve the skills in terms of speed and diversity.

