Well I honestly don't like the skill build that most people currently have.
How would this build compare?
1st Job (Cookie Cutter)
10 Combo Ability
15 Combat Step
20 Double Swing
16 Booster
2nd Job:
20 Polearm Mastery
20 Triple Swing
21 Final Charge
20 Combo Smash
20 Combo Drain
20 Body Pressure
3rd Job (Here's the Major Change)
20 Combo Critical
30 Final Toss
30 Combo Peril
20 Full Swing
20 Smart Knockback
20 Snow Charge
+4 Booster [Max]
+7 Final Charge [Level 28]
0 Rolling Spin
Rolling Spin sounds completely useless to me.
Why would I want a skill that pushes monsters away from me in the middle of a combo? Especially one that has a chance to fail and leave me going wtp?
Someone made the argument that it gives you a little breathing room to rebuff? Then why wouldn't I just want to touch the monster to maybe kill it with Body Pressure?
Maxing out Final Charge seems like a much better direction to go especially when it kind of acts like a warriors rush.
Is there anything I'm overlooking?
How would this build compare?
1st Job (Cookie Cutter)
10 Combo Ability
15 Combat Step
20 Double Swing
16 Booster
2nd Job:
20 Polearm Mastery
20 Triple Swing
21 Final Charge
20 Combo Smash
20 Combo Drain
20 Body Pressure
3rd Job (Here's the Major Change)
20 Combo Critical
30 Final Toss
30 Combo Peril
20 Full Swing
20 Smart Knockback
20 Snow Charge
+4 Booster [Max]
+7 Final Charge [Level 28]
0 Rolling Spin
Rolling Spin sounds completely useless to me.
Why would I want a skill that pushes monsters away from me in the middle of a combo? Especially one that has a chance to fail and leave me going wtp?
Someone made the argument that it gives you a little breathing room to rebuff? Then why wouldn't I just want to touch the monster to maybe kill it with Body Pressure?
Maxing out Final Charge seems like a much better direction to go especially when it kind of acts like a warriors rush.
Is there anything I'm overlooking?

