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"Real" luck.
#1
Back before I got a new PC Text based MMOs were really the only thing it could run, so I joined a few of them.
Well, one day Cactuar traded in game currency (Which he borrowed from me.) in exchange for the basic coding for his own MMO. (Or something like that, feel free to correct me, Ben.)
So, fast forward a few months: His game is up and running thanks to an agreement with another coder. I am an admin at this point and everything is fine. One day a new feature is introduced: Luck. It is a hidden stat that the player cannot see, and determines drop luck and various other things that require chance. At first it is a fixed number the player gets (randomly) from the start of the game. (1 - 10)
But eventually they made it so that it changes every day.

Now, if you hadn't guessed already I am speculating that Maple Story has a similar system, as some players are better at scrolling things than others. Do you lot think this is in any way possible?

inb4youknownothingaboutcodingmaplestoryishouldknowbecauseihaveaprivateserver
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Messages In This Thread
"Real" luck. - by Magus - 2008-08-04, 08:39 PM
"Real" luck. - by aznegglover - 2008-08-04, 08:41 PM
"Real" luck. - by »-Chris-> - 2008-08-04, 08:59 PM
"Real" luck. - by xDae - 2008-08-04, 09:18 PM
"Real" luck. - by EndlessAxis - 2008-08-04, 09:25 PM
"Real" luck. - by kleptophobia - 2008-08-04, 09:33 PM
"Real" luck. - by Cardboardsnail - 2008-08-04, 10:04 PM
"Real" luck. - by Magus - 2008-08-04, 11:06 PM
"Real" luck. - by Ecstasy - 2008-08-04, 11:07 PM
"Real" luck. - by Russt - 2008-08-04, 11:19 PM
"Real" luck. - by MaplePorn - 2008-08-04, 11:25 PM
"Real" luck. - by »-Chris-> - 2008-08-04, 11:34 PM
"Real" luck. - by kleptophobia - 2008-08-05, 12:04 AM
"Real" luck. - by Sn1perJohnE - 2008-08-05, 02:06 AM
"Real" luck. - by Taiketo - 2008-08-05, 03:36 AM
"Real" luck. - by Hero - 2008-08-05, 05:37 AM
"Real" luck. - by Stereo - 2008-08-05, 05:39 AM
"Real" luck. - by Five Second Pose - 2008-08-05, 07:11 AM
"Real" luck. - by Raven - 2008-08-05, 12:25 PM

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