2008-08-01, 03:12 PM
I can't stress the importance of slow. In the higher levels, many monsters move rather quickly, and you'll want to slow them down so that you can mob more easily.
If you're bossing, assuming you're at Pap, you won't be able to KB him constantly (unless you max thunder spear (IL) or magic composition (FP), but then you kinda screwed up your build because those two moves suck). You'd want to slow him to prevent him from cornering you too quickly. When soloing pap, there was this one time I forgot to slow him, and he cornered me, jumped me, and ran right into me.
Also, if you ever plan to solo Tengu (black crow), you better have slow or you'll end up dying after being chased all over the place. In a sense, slow gives you more room to fight. (Check my siggy for my black crow solo.)
Slow also helps for Anego. There's this barrier she can't cross and it's annoying when she's moving too quickly because she will move out of range and then back in range, which means you can only hit her half the time.
In Bodyguards and "the Boss", slow helps initially, before you aggravate him. Slow gives your party the chance to kill the spawn around him before you KB him.
If you're bossing, assuming you're at Pap, you won't be able to KB him constantly (unless you max thunder spear (IL) or magic composition (FP), but then you kinda screwed up your build because those two moves suck). You'd want to slow him to prevent him from cornering you too quickly. When soloing pap, there was this one time I forgot to slow him, and he cornered me, jumped me, and ran right into me.
Also, if you ever plan to solo Tengu (black crow), you better have slow or you'll end up dying after being chased all over the place. In a sense, slow gives you more room to fight. (Check my siggy for my black crow solo.)
Slow also helps for Anego. There's this barrier she can't cross and it's annoying when she's moving too quickly because she will move out of range and then back in range, which means you can only hit her half the time.
In Bodyguards and "the Boss", slow helps initially, before you aggravate him. Slow gives your party the chance to kill the spawn around him before you KB him.
