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Pirate problem
#7
If it's too much hassle to restart, leave Bullet Time at 17. You'll have 11 points to throw back into whatever the hell you want later at level 6x, and you can use 3 of those points to max Bullet Time. Grenade is useless.
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Messages In This Thread
Pirate problem - by desi&co - 2009-10-03, 08:07 PM
Pirate problem - by Dual - 2009-10-03, 08:09 PM
Pirate problem - by Death123141 - 2009-10-03, 08:16 PM
Pirate problem - by SlayerZach - 2009-10-03, 09:19 PM
Pirate problem - by desi&co - 2009-10-04, 12:32 AM
Pirate problem - by SlayerZach - 2009-10-04, 12:36 AM
Pirate problem - by Dusk - 2009-10-04, 01:18 AM
Pirate problem - by desi&co - 2009-10-04, 01:33 AM
Pirate problem - by SlayerZach - 2009-10-04, 01:34 AM
Pirate problem - by desi&co - 2009-10-04, 01:45 AM
Pirate problem - by SlayerZach - 2009-10-04, 01:46 AM
Pirate problem - by desi&co - 2009-10-04, 01:59 AM

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