2009-09-05, 06:40 AM
modular Wrote:yes.
once per second the cloud has an x% chance of poisoning (skill level based). the only requirement is that the monster have > 1 hp. cant poison at 1, and once you get a high level skill a suspiciously unpoisoned monster is an easy way to tell it needs to die.
Ooh, thanks. I forgot to check this thread in a long time, lol.
Then given a cloud that lasts long enough, monsters inside it will keep the poisoned state refreshed each second, which practically doubles the poisoning potential. Neat!!

