2008-07-28, 11:12 AM
Kalovale Wrote:So I've noticed people using a number behind the speed of a weapon, for instance a slow (7) spear, or a fast (3) one-handed sword.
Questions are:
1/
- Is there a formula to calculate the number of normal-attack hits per minute (or hour or whatsoever) for a weapon with given attack speed?
- Does a skill has a speed value (like the weapons' numbers) somewhere in the database? If it does, with the 2 values, would it be possible to calculate the number of hits of that skill with that weapon per amount of time? For instance, how many Dragon Crushers with an Omega Spear per minute? (answer is 60, taken from my own practical experiments)
2/ Am I stupid for asking those questions?
Skills have most likely a speed value, either some sort of multiplier, or amount of frames, or something like that.
With the 2 values, you should be able to calculate the speed one attack will take. However, I'm unsure if the skills will either be multiplied or added (in time/sec). Though with final attack, it seems that the attack takes exactly 60% of the speed of a normal attack and thus will imply that at least one skill will have a multiplier with the original weapon speed. Then again, we have another skill that negates that statement: Hurricane, which goes on 7/60 s/a. I'll do several tests with crusher later on this week, and I'll post up my results after that.
Current table for attack speeds for all skills but final attack, crusher and dragon roar:
Slower (9)...............57/60 s/a
Slow (8)..................53/60 s/a
Slow (7)..................51/60 s/a
Normal (6)................50/60 s/a
Fast (5)..................45/60 s/a
Fast (4)..................43/60 s/a
Faster (3)................40/60 s/a
Fastest (2)...............36/60 s/a
(Fastest (1)...............36/60 s/a)
booster removes 2 weapon speed. wind booster removes 1 until lvl 10 and 2 starting from lvl 11.
For the question 2: not rly.

