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Game Economies Versus Real Life
#13
Fiel Wrote:Remember the Cabbage Patch craze of the 80's? Or how about Tickle Me Elmos? Same principle applies from Maplestory to the real world.

[COLOR="Red"]This helps explain why things like Newspaper Hats are 10mil or something like that for a level 0 hat that does nothing at all.

You could apply things like inflation, or rising and lowering of prices due to competition to Maple, and you could study them as well. But, stupid things like Nexon's golden box event rarely happen irl.

Edit: Fags who buy all of one item in FM then inflate the price are people manipulating S&D.
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Messages In This Thread
Game Economies Versus Real Life - by Hazzy - 2009-08-08, 11:27 PM
Game Economies Versus Real Life - by Hazzy - 2009-08-09, 12:20 AM
Game Economies Versus Real Life - by JoeTang - 2009-08-09, 01:46 AM
Game Economies Versus Real Life - by Hazzy - 2009-08-09, 01:56 AM
Game Economies Versus Real Life - by Stereo - 2009-08-09, 02:15 AM
Game Economies Versus Real Life - by JoeTang - 2009-08-09, 02:27 AM
Game Economies Versus Real Life - by Berzerk - 2009-08-09, 06:06 AM
Game Economies Versus Real Life - by Fiel - 2009-08-09, 08:30 AM
Game Economies Versus Real Life - by Chompy - 2009-08-10, 10:34 PM
Game Economies Versus Real Life - by Blaine - 2009-08-11, 04:16 PM
Game Economies Versus Real Life - by Fiel - 2009-08-11, 10:41 PM
Game Economies Versus Real Life - by Chompy - 2009-08-12, 12:37 AM
Game Economies Versus Real Life - by Freenhult - 2009-08-12, 01:48 PM
Game Economies Versus Real Life - by Chompy - 2009-08-12, 02:27 PM

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