There's a big difference between a gradual release of content making level 200 more achievable and "hey guys have permanent 1.25x!" Yeah, I remember when 3rd job was difficult to reach and when that was considered a big achievement, and I certainly don't want to go back to grinding at 8%/hr at zombies in 7x, but this just seems sloppy. Everything becoming easier isn't always a good thing. Over time, more people are going to make it to the same level of play for less effort, but it's more acceptable when that comes about as a result of a better understanding of the game along with new content to fill previous voids rather than artificially throwing us more damage or more exp.
Yeah, eventually we're probably going to reach a point where a casual player can hit 4th job within a year and your average grinder will be able to make it to 16x or higher. But this is a stupid way to achieve it. ^More Masteria maps that give EXP that's competitive or better than Skeles and TT would be pretty cool with me.
Yeah, eventually we're probably going to reach a point where a casual player can hit 4th job within a year and your average grinder will be able to make it to 16x or higher. But this is a stupid way to achieve it. ^More Masteria maps that give EXP that's competitive or better than Skeles and TT would be pretty cool with me.

