2009-07-14, 04:02 PM
For PB i'd use 3 ranged parties and 2 warrior parties, because according to the new range of DR (dmg reflection) from the left owl, and seduce from the right one, only ranged attackers should he hitting these 2 statues.
If you have 3 warrior parties, it's very likely that they will kill the scholar statues faster than the ranged parties, and then since they can't attack the owl, they are gonna be wasting apple time.
So i would do something like this:
Phase 1: Everyone killing left scholar.
Phase 2: Everyone killing left scholar and then right scholar.
Phase 3: Ranged parties move to the left and kill both statues, while warrior parties stay in the right side and kill scholar.
Phase 4: Warrior and ranged parties switch sides. Ranged goes to right and kill scholar and owl (sed), while warriors kill scholar on the left. When ranged are done in the right, they move to the left to kill the other owl (DR).
Phase 5: Same as phase 4, and when all statues are down, ranged parties start praying and attack Ariel from the highest platform while warriors do the lame jump+attack. As soon as Ariel is down, a Shadower stays in the right side charging Assassinate, then a Hero or Paladin with 30k HP + Max Achilles + Max PG rush PB to the right, and then the Shadower attacks PB to make it face right.
If you manage to do all that, all you have left is pray again so it doesn't turn his direction when the ranged are attacking. If it does turn around, the NLs should immediately FJ to the other side of the map and stop attacking until the warriors can make it face right again.
It sure does seems easy while writing it LOL, i wish it was that easy while fighting.
I still don't know if at phases 3, 4 and 5 the warrior parties can attack the left owl. Still need more tests to see if attacking the owl from the higher platform instead of floor activates DR or not. This could greatly increase the killing time.
If you have 3 warrior parties, it's very likely that they will kill the scholar statues faster than the ranged parties, and then since they can't attack the owl, they are gonna be wasting apple time.
So i would do something like this:
Phase 1: Everyone killing left scholar.
Phase 2: Everyone killing left scholar and then right scholar.
Phase 3: Ranged parties move to the left and kill both statues, while warrior parties stay in the right side and kill scholar.
Phase 4: Warrior and ranged parties switch sides. Ranged goes to right and kill scholar and owl (sed), while warriors kill scholar on the left. When ranged are done in the right, they move to the left to kill the other owl (DR).
Phase 5: Same as phase 4, and when all statues are down, ranged parties start praying and attack Ariel from the highest platform while warriors do the lame jump+attack. As soon as Ariel is down, a Shadower stays in the right side charging Assassinate, then a Hero or Paladin with 30k HP + Max Achilles + Max PG rush PB to the right, and then the Shadower attacks PB to make it face right.
If you manage to do all that, all you have left is pray again so it doesn't turn his direction when the ranged are attacking. If it does turn around, the NLs should immediately FJ to the other side of the map and stop attacking until the warriors can make it face right again.
It sure does seems easy while writing it LOL, i wish it was that easy while fighting.
I still don't know if at phases 3, 4 and 5 the warrior parties can attack the left owl. Still need more tests to see if attacking the owl from the higher platform instead of floor activates DR or not. This could greatly increase the killing time.

