2009-07-08, 02:42 PM
MysticHLE Wrote:Assuming you're asking about Big Bang...as you quoted him for...
(This is from the data Fiel extracted for me from MSEA's PB)
attack2.info.range.lt.x -500
attack2.info.range.lt.y -272
attack2.info.range.rb.x -10
attack2.info.range.rb.y 100
The axis system that Nexon uses are semi weird...
lt.x and rb.x are the horizontal -x and +x of our cartesian coordinate, respectively - this is assuming the monster faces lt.x to begin with.
lt.y and rb.y are the +y and -y of our cartesian coordinate, respectively (you'd expect they use positive or negative...).
You can see from above, PB's Big Bang hits 500 pixels in front of him (more than ranged chars' attacks), 10 behind (relatively safe), 272 above, and 100 below.
I sent you a PM way earlier to discuss strategy and data analysis with you, but you dismissed it back then without a thought saying it was impossible. Care to take up my offer again?
Wouldn't the AoE be more like:
Spoiler
Red is PB's hitbox, Green square and colorized field is is the BB hitbox.
The -10 is actually supposed to be an offset from either the initiating sprites Origin or the skills Origin value, as I understood it, not the dimensions of the sprite itself. with LT and RB representing the left top and right bottom x/y cooridnates of the hitbox in relation to the relative origin.
The above example is using standing position 2's origin (green dot at base)
It's not having what you want - It's wanting what you've got.


![[Image: PBBB.png]](http://i373.photobucket.com/albums/oo177/eos367/PBBB.png)