Making Ultimates % based instead of MP specifics would fix 2 things
1) being way cheaper at higher MP. If you have 30,000 MP, a 3500 MP cast is only about 700 mesos.
2) Archmages costing twice as much as Bishops, except during Infinity time.
3) Dragon Roar is hilariously bad in comparison, because it uses 30% HP and only does as much damage as Powerstrike. Should Ultimates do the damage of 2nd job skills?
If it went 42%(1)->80% (20)->60% (max) and had a 5-10 second cooldown I might consider it balanced. Alternately, leave the cast time, but make it require Infinity (either specifically only able to be used then, like Energy Charge skills for buccs, or by putting the cost above 30k MP) to be used, thus no cost but not usable 100% of the time.
1) being way cheaper at higher MP. If you have 30,000 MP, a 3500 MP cast is only about 700 mesos.
2) Archmages costing twice as much as Bishops, except during Infinity time.
3) Dragon Roar is hilariously bad in comparison, because it uses 30% HP and only does as much damage as Powerstrike. Should Ultimates do the damage of 2nd job skills?
If it went 42%(1)->80% (20)->60% (max) and had a 5-10 second cooldown I might consider it balanced. Alternately, leave the cast time, but make it require Infinity (either specifically only able to be used then, like Energy Charge skills for buccs, or by putting the cost above 30k MP) to be used, thus no cost but not usable 100% of the time.

