Why has this been continually bumped from February?
http://www.hardballtimes.com/main/fantas...-averages/
http://www.wessa.net/rwasp_rwalk.wasp
http://www.probabilitytheory.info/topics...umbers.htm
http://en.wikipedia.org/wiki/Law_of_averages
http://en.wikipedia.org/wiki/Gambler%27s_fallacy
That dealt with, it is possible that MS's server keeps a count of successes and failures. But there's no reason to. Having the server increment a count every time someone scrolls something or kills a monster or plays Gach and keep track of all that stuff without breaking? Nah. Much simpler to just times-2147483-plus-101-take-the-remainder.
RoxStarz Wrote:I think you are seeing Shadows. You should go roll two dice ten million times and write down the result. I can already tell you to within less than +/1 10 the number of times you will roll each number. That is how consistent the law of averages is. I don't know if it is understood how it works, but it does work. Nexon doesn't need a special "clicker" to keep track of what passed and what failed. The law of averages averages it out for them regardless.The "Law of Averages" is a myth.
http://www.hardballtimes.com/main/fantas...-averages/
http://www.wessa.net/rwasp_rwalk.wasp
http://www.probabilitytheory.info/topics...umbers.htm
http://en.wikipedia.org/wiki/Law_of_averages
http://en.wikipedia.org/wiki/Gambler%27s_fallacy
That dealt with, it is possible that MS's server keeps a count of successes and failures. But there's no reason to. Having the server increment a count every time someone scrolls something or kills a monster or plays Gach and keep track of all that stuff without breaking? Nah. Much simpler to just times-2147483-plus-101-take-the-remainder.

