modular Wrote:does it improve any for using panic on orb 5/6? since the multiplier caps at 2.5 w/ orb 5 and it still slightly improves dps at orb 10 i would guess orbs 5/6 to be a bit better.
im certain youll find coma is better dps than pure brandish. panic has always been the worse of the 2.
hooray! i was too lazy to do this.
The DPS plateaus at 1604.22%/s.
You reach a net damage improvement at 17 hits though, and a positive DPS difference after 38 hits; i.e. after 38 hits, your DPS should always be higher than just Brandish alone.
Again, not significant.
Anyways. Wanted to do Coma to find the value and difference to compare what's what etc.
I can attempt to do values for Soul Masters using estimations for ACA since I don't know if they use the exact same formula. I need a nap first.
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Coma-
On Mobs of 4:
4992.66%/s
5:
5449.72%/s
6:
5906.79%/s
Just to double check, attacking mobs increases orb count faster? Otherwise, Coma DPS is pretty fail at like ~4900%/s on mobs of six.
Went through it quickly, but using numbers based off Hero Advanced Combo (i.e. that -10% on all levels), Soul Masters come out with a 3.9%/s advantage using Panic. Will attempt to calculate using FA and an estimated FA speed.

