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Training Reference Guide for Pirates [v2]
#84
You ought to update Golem MD for gunslingers to include notes on partying based on our test (for comparable level/damage range slingers, or any job that kills at a similar rate. An I/L Wizard could probably hold their own there as a party member (Ice weak golems, lightning for mobbing), as could an Assassin. Crossbowmen would have difficulty with Iron Arrow, but Hunters with Bomb Arrow would probably be alright.). Exp has a slight increase, but kill rate goes way up, meaning more loot. Faster bullet use too, as a consequence, but it takes all of a minute to recharge and fall back. Yes, fall, not walk.
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Training Reference Guide for Pirates [v2] - by MasPan - 2009-05-25, 03:30 AM

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