Kasuhitomi Wrote:I think opposite. o_0 From observations, what you said is true only if you look at it from a 4th job aspect . However, from 3rd job and lower, it seems that Outlaws does less. My Hermit at 8X with a 15 attack Stormcasters, and a 58 attack Scarab was hitting 7k Criticals on average, so let's say:
7k + 7k+ 3.5k + 3.5k = 21k total damage.
My slinger, well, I haven't gotten that far, so I'll find out when I transfer my 15 att SCG and get a gold-status Infinity's Wrath and see how the damage pars. But I honestly think an Outlaw would shoot faster but produce less damage vs a Hermit.
Hermit full crits are 750%. Their average damage is only 600%. Unless you're hitting crits 100% of the time, that's not a fair comparison. Hermits have higher max damage because of critical but their average damage remains lower. Burst Fire is noticeably slower than L7.
I think you mean 7k max damage because I have a hard time believing you can hit 7k average at level 8x. Hermit average damage is about 60% of their max damage, so you'd hit about 12.6k on average. With similar equips you'd be hitting somewhere in the area of 5.5k max per hit with Burst Fire, or 16.5k max. Outlaw average damage is just a bit short of 80% of their max damage, which would be about 13.2k average. So you see that even though Hermits can hit crazy high numbers, they fall short of their potential damage by a lot more than Outlaws when you actually throw probability of crits into effect.
It's a common mistake to forget you don't crit, at least you remembered that the SP stars do half damage. I hate arguing with Hermits/NLs that think they do 6x whatever the max damage they can do with one star.

