BombsAway Wrote:But every (or most... I don't know much about pirates or thieves) job gets big advantages.
Magicians have huge attacks as well as wands that boost those huge attacks pretty significantly.
Bowman have snipe, which I've heard is one of the best attacks in the game. I'm pretty sure they're also the only class to have ever reached the damage max.
But the point is most classes have things that make them seem incredibly powerful to an unfair extent. Singling one thing out as unfair isn't really right. Swordsman DESERVE to have better attacks, they have to throw themselves right into the danger. Magicians and bowmen can just perch. Gunners and uh... the star thieves can attack from afar. For the most part, warriors are at a big disadvantage as far as I've seen.
Edit: My original post came off as very rude, 'whining' was a bad term to use and I'm sorry about that.
At edit, not a big deal, it's the interwebs, nothing is taken personally. But thank you for the apology, it speaks volumes for your character.
And I am aware of each class having "breaking points," my concern was that this is something not necessarily programmed into the class itself, but an external thing. And you keep referencing warriors having this advantage, but it's only 1h sword users, primarily heros. You keep neglecting BW/Axe/DrK...and even 2h users.
At any rate, I just want to see SOMETHING done for balancing purposes relating to these. And as more and more GM scrolls are found, they will become more and more economical. As long as nexon continues to have them in an obtainable state, balancing will become more and more of an issue, and more and more people will be affected by them.

