2009-03-18, 12:23 PM
Stereo Wrote:Let's compare a Bowmaster to a Paladin at Zakum's bodies (using that convenient 1 target damage thread). To be fair to the Paladin, give him the best option - SI+SE+2h Sword. The Bowmaster can lose 250 AP out of DEX and still do more damage. That's an extra 5500 base HP, if you blood dump the points straight in.
If you can't survive 11k damage with that much extra hp, then it's not the boss that's the problem.
I believe min HP for 11k is ~6900 pre-HB, from a base of around 4300 at 18x+. You only need to use 120 AP to get enough HP. The more you can wash, the less you need directly in HP. 120 is not all that much in the grand scheme of things. My "mild" 30 int is enough to let me wash about 50 times by that level.
As for gear acc vs. gear hp - that's just how it is. When gear didn't add much acc, warriors added dex and wore str items. With gear that doesn't add hp, bowmen/thieves should add base hp. Or do the right thing, and don't stand where the boss can hit you.
I don't think it's fair to compare to a Paladin. Paladins and mages are without a doubt poorly balanced with the rest of the classes with the game.
There just needs to be a balance between melee classes and ranged classes, and they can fix up Paladins and mages afterward.
Melee classes - Heroes, DrKs, Buccaneers, Shadowers (yes, I'm excluding Paladins)
Ranged classes - BMs, MMs, NLs, Corsairs
Bishops are support and don't necessarily need to be balanced damage-wise.
I'd argue that there is balance here and that we ranged classes have every right to peach about putting points in HP.
Melee class pros:
Highest damage to small mobs (2-6)
Good survivability (Shadowers and Buccaneers have less HP and Shadowers rely on MG but Shadowers have insane avoid; Buccaneers have pretty good avoid as well)
Moves with invincibility frames
Rushing skills (except Shadower)
High KB
Ranged class pros:
Highest single target damage
Can stay out of reach of close range attacks
Good maneuverability (except archers)
Puppet (archer only)
Fast KB
The only problem is that the number of bosses where you fight a giant rock/fish/clock/etc and the number of bosses where you have groups to deal with is pretty skewed.

