2009-03-13, 09:22 PM
Seems like most people have the separate and kill strategy down pretty well. I might as well throw in the method we've used a few times.
This method involves the use of only 1 hero if need be, but 2 would get the other bosses down farther before the rest of the squad engages.
1. Everyone down, summon master guardians, kill
2. Everyone up except the hero(s) who will summon bosses, bishops take off heal
3. Heros rush bottom 3 to a corner and brandish while taking minimal dmg with powerguard and staying put with stance.
3. Squad engages and pins Mage up top, easy peezy
4. Squad alerts when Mage is dead, 3 bosses are split, squad engages Hsalf, other 2 rushed to opposite end and brandished, bishops regain heal
5. Squad alerts when Hsalf is dead, RedNirg is rushed to squad position
6. Hero holds Rellik on the same wall still, DKs with squad hold RedNirg on the other
7. Ranged stays just out of range of RedNirgs attacks (Battleship cannon is perfect here), Bishops dispel him the moment they see 4k+ dmg being taken
8. Red Nirg dies, squad joins hero(s) on the other side. Rellik could be anywhere from 30% dead to fully dead based on hero strength, apple use, and number of heros.
I was the 1 hero holding and splitting the bosses last night. It was epic fun. This method is decent in keeping random deaths down by engaging 1 at a time. It lets the easy 3 bosses get taken down first while the heros bring down Rellik's hp for a less lengthy/annoying fight once the ranged arrive. Course if your heroic hero dies and cant be resurrected, this gets a lot harder. So dont die heros, you're named that for a reason!
I've been in the 'kill all 3 at once' party too, but it involves a lot of headaches for the ranged parties, and a good number of deaths. That method only works if you have a LOT of warriors to take them down fast.
This method involves the use of only 1 hero if need be, but 2 would get the other bosses down farther before the rest of the squad engages.
1. Everyone down, summon master guardians, kill
2. Everyone up except the hero(s) who will summon bosses, bishops take off heal
3. Heros rush bottom 3 to a corner and brandish while taking minimal dmg with powerguard and staying put with stance.
3. Squad engages and pins Mage up top, easy peezy
4. Squad alerts when Mage is dead, 3 bosses are split, squad engages Hsalf, other 2 rushed to opposite end and brandished, bishops regain heal
5. Squad alerts when Hsalf is dead, RedNirg is rushed to squad position
6. Hero holds Rellik on the same wall still, DKs with squad hold RedNirg on the other
7. Ranged stays just out of range of RedNirgs attacks (Battleship cannon is perfect here), Bishops dispel him the moment they see 4k+ dmg being taken
8. Red Nirg dies, squad joins hero(s) on the other side. Rellik could be anywhere from 30% dead to fully dead based on hero strength, apple use, and number of heros.
I was the 1 hero holding and splitting the bosses last night. It was epic fun. This method is decent in keeping random deaths down by engaging 1 at a time. It lets the easy 3 bosses get taken down first while the heros bring down Rellik's hp for a less lengthy/annoying fight once the ranged arrive. Course if your heroic hero dies and cant be resurrected, this gets a lot harder. So dont die heros, you're named that for a reason!
I've been in the 'kill all 3 at once' party too, but it involves a lot of headaches for the ranged parties, and a good number of deaths. That method only works if you have a LOT of warriors to take them down fast.

