2009-03-13, 05:16 PM
Hotshot Wrote:It's not a byte of memory to the .wz files, it's a byte of memory that has to be processed over and over and something to that effect. I'm not a computer pro so I guess I shouldn't be talking, but the idea is that letting the def (and other presumably small variables) go over 255 would cause the game to process/run a tiiiiiiiiiiiiiiny bit slower, and with enough 'bits' it adds up. The highest def in the game was like 40 or something during the beta, so it didn't seem likely that items would ever reach even as high as 200.
its not only the speed...
think about how many instances of equips with def there are on a game with over 5 million users. its safe to assume about 50 mil, at least. so basically, saving the def costs 50 MB now. if it was a dword (4 bytes, can reach 2.147 bil) it would take at least 150 MB more to save all this, and thats just w.def. add in m.def, acc, avoid, str, dex, int, luk, att, matt and you save about 1 GB of hard-disk space by doing it this way. also take into conclusion that other maple versions (like kms for example) have about 30 million users, and that logic isnt applied just to equips - the same thing is used on stats, levels, and other data.
