2009-03-13, 02:43 AM
MadAyukawa Wrote:The idea is to isolate and finish Rellik stun & 1/1 poison party effects first. If you isolate Rellik, the other parties will have a much easier time attacking/tanking other bosses.
I don't disagree on many things.I just have 2 points to stress:
- With 1 warrior/bucc pinning Rellik, it's rendered useless.
- Whatever the difference between our strategies, the 3 Grandmasters will be pinned in 2 corners, Red Nirg + Hsalf in one, and Rellik in another.
So, if you could use Melee power to take down Rellik, why not do so at the other corner to make it twice as fast?
A pinner would have equal difficulty pinning either combo, Red Nirg + Hsalf or Rellik, but multiple-target skills have twice as much efficiency when used on the combo "Red Nirg + Hsalf", correct?
Quote: If you go after Red Nirg first, he'll start buffing other bosses at half HP, making the fight more dangerous.Unless you plan to fight the Grandmasters one by one, there's little/no chance to avoid Red Nirg's mass att buff.
Another scenario would be isolating Red Nirg from Hsalf + Rellik, which, in my opinion, isn't very wise. o_o

