2009-03-10, 10:54 AM
Rusty, you have to understand that Nexon doesn't really know how this game is played.
I think they really believed this PQ would be worth its awesome rewards. Their GMs don't know how to play the level-200 characters they're given for the testing, not even as well as the randoms you picked up for your first run. So, for example, they may have tried fighting all the bosses simultaneously, instead of having them Rushed apart and dealt with one by one.
What they're saying now, that they knew it would be easy but wanted to get a way to advance the low-fourth people, sounds ridiculous. If all they wanted was to get more skillbooks and e-wands and other great weapons out there, they could just increase their drop rate or add drop locations for them. Or even make the Gold Boxes a permanent feature and put everything in there. Adding a PQ is a very roundabout way of going about it.
@IllegalySane: While it's true that if the boss data hadn't been extracted and distributed, we'd have had alot more raining tombstones, eventually people would figure it out. And then it would become too easy.
What can be done now?
It's too late to nerf the pendants or make them untradeable.
It is possible to reduce their drop rate - only come from the last boss to be killed - or make a ppq-style way of earning them (require multiple successful runs). This wouldn't stop the lazy rich from getting one, but it would increase the price so that not everyone would have one.
It's also possible to increase the difficulty, as suggested. I think merely adding more HP or greater damage would make it harder, but in a boring way. It would be more interesting to give the bosses another skill or two (what if Margana teleports?) so as to test not just our HP-Washing abilities but also our strategy and reflexes.
However, the best solution, in my mind, would be to implement the next two upgrades of the HT pendant. Clean HTP may be inferior to Naricain, but HTP(+3) should be made so much more awesome that people would still have a reason to hunt HornTail.
I think they really believed this PQ would be worth its awesome rewards. Their GMs don't know how to play the level-200 characters they're given for the testing, not even as well as the randoms you picked up for your first run. So, for example, they may have tried fighting all the bosses simultaneously, instead of having them Rushed apart and dealt with one by one.
What they're saying now, that they knew it would be easy but wanted to get a way to advance the low-fourth people, sounds ridiculous. If all they wanted was to get more skillbooks and e-wands and other great weapons out there, they could just increase their drop rate or add drop locations for them. Or even make the Gold Boxes a permanent feature and put everything in there. Adding a PQ is a very roundabout way of going about it.
@IllegalySane: While it's true that if the boss data hadn't been extracted and distributed, we'd have had alot more raining tombstones, eventually people would figure it out. And then it would become too easy.
What can be done now?
It's too late to nerf the pendants or make them untradeable.
It is possible to reduce their drop rate - only come from the last boss to be killed - or make a ppq-style way of earning them (require multiple successful runs). This wouldn't stop the lazy rich from getting one, but it would increase the price so that not everyone would have one.
It's also possible to increase the difficulty, as suggested. I think merely adding more HP or greater damage would make it harder, but in a boring way. It would be more interesting to give the bosses another skill or two (what if Margana teleports?) so as to test not just our HP-Washing abilities but also our strategy and reflexes.
However, the best solution, in my mind, would be to implement the next two upgrades of the HT pendant. Clean HTP may be inferior to Naricain, but HTP(+3) should be made so much more awesome that people would still have a reason to hunt HornTail.

