2009-03-06, 04:35 PM
Dusk Wrote:Ranged classes do not have enough range to avoid their attacks, especially their curses.I was talking about Griffey/Manon, as a ranged class does indeed have enough range to stay away from their attacks.
Devil Wrote:Best strategy is to kill the Mage Grandmaster on top first, while keeping the other Grandmasters (who are at the bottom) far away to the right.So at this point, it seems that everyone accepts the fact that Margana must be killed first.
Devil Wrote:Also, I think Shadowers / Buccanneers / Hero's / DkK's (last two only when able to hit them 100%) with Apples do best damage here. Especially with the upcoming skill upgrades (Bstep speedup for Shadowers / Dragon Strike speedup for Buccanneers):Seems feasable. I'll paste this to top post.
- Shadower: 1x 3hit Bstep + 3x 3 hit BoT = 4890% dmg per 2310ms = 127.013% DPM
- Shadower (with upgrade): 2x 3hit Bstep + 2x 3 hit BoT = 7260% dmg per 2580ms = 168.837% DPM
- Hero: 3x 3hit Brandish = 8892% dmg per 2250ms = 237.120% DPM
- DkK = 2x 3hit Crusher = 3060% dmg per 1980ms = 92.727% DPM (with Berserk...)
- Buccanneers with 3x hit Dragon Strike / Shockwave = 2x 850 x 3 = 5100% dmg per 2160ms (is this the correct delay, or is this after the upcoming skill upgrades?) = 141.666% DPM
Hero's will do awesome damage here, however they WILL need some extreme HIGH accuracy to hit 100%.
I would say:
- Top Mage Grandmaster = 1 Ranged class party
- Bottom Grandmaster = 3 Melee Party's: Hero's, Shadowers, Bucs, Dkk's + Bishops for Healing them (No Berserk that way though...)
Ranged Party's should not attempt to attack bottom classes, because of the MASS: Stun, Steal, 1/1 attacks...
Bottom attack scenario should be like this in my vid, because you avoid the stuns that way & Bishops healing the attack party's from a distance:
