2008-07-14, 05:17 PM
Maplestory bosses fall into four "unofficial" categories. Overtime, the players have found strategies to dealing with the various bosses of Maplestory and the strategies sometimes overlap eachother; which lead the players apply the same strategies for some bosses and thus, formed unofficial, unspoken categories for each boss.
PQ Bosses
Simplest type. Bosses found at the end of party quests. Easily deafed by the level range the party quest was designed for.
EX:
Area Bosses
These bosses have relatively low hp and and very ideal for the whole 50 levels of third job people. They spawn randomly after a certain amount of time is passed after the previous one was killed.
EX:
"Ranged" Bosses
These Bosses are ideal for ranged people (bowmen, and the star rogues). They move very fast, and physical damage is very high. Certain to kill any low to decent leveled ranged person in one hit. They require one strategy: pinning (aka "KB"). Since ranged attackers are capable of rapid fires, these bosses can be locked in KB, unable to get close enough to attack.
EX:
*While making this list, I realized that all ranged bosses originated in Japan/jMS/Showa/Mushroom Shrine/Zipangu/etc. Perhaps it's due to jMS being the version with the biggest (if not, one of the biggest) population of hermits/night lords.
Stationary Bosses
They do not move; they're stationary. Like the ranged bosses, they have millions of HP. Usually comes in more than one form -or- more than one (body) part. They're designed for any class in game.
EX:
Papulatus
Where does the papulatus fall? The category of bosses were not something the game designers created; they're something the players created. For instance, you rarely see a warrior in a ranged boss battle. Warriors are capable of killing them, but they usually don't like to kill them due to the high speed and high physical damage.
The papulatus is neither stationary nor can be "categorized" as a "ranged boss". Ranged bosses move very fast and deals high damage when touched (usualy over 8k). Unlike ranged bosses, Papulatus moves slow and only deals a tad over 3k with touched. Because of its low damage, it doesn't need to be pinned/KB'd. Unlike stationary bosses, papulatus is suitable for solo or parties (it does not require a party to killl unlike other stationary bosses).
What are the trails of the category of papulatus?
Low damage (~3k), slow moving, and does not have hundreds of millions of HP. We need Nexon is make more bosses like this for people who enjoy bossing when they want (ie does not need to make a schedule for a party of 20+ people) and suitable for anyone to kill and not just one group of class.
*Though is similar to papulatus, Captain Latanica, I believe is more of an Area Boss due to its low HP.
PQ Bosses
Simplest type. Bosses found at the end of party quests. Easily deafed by the level range the party quest was designed for.
EX:
- King Slime
- Alishar
- Ergoth
- Geist Balrog
Area Bosses
These bosses have relatively low hp and and very ideal for the whole 50 levels of third job people. They spawn randomly after a certain amount of time is passed after the previous one was killed.
EX:
- Mushmom
- Zombie Mushmom
- Jr. Balrog
- Blue Mushmom
- Headless Horseman
- Griffrey
- Manon
"Ranged" Bosses
These Bosses are ideal for ranged people (bowmen, and the star rogues). They move very fast, and physical damage is very high. Certain to kill any low to decent leveled ranged person in one hit. They require one strategy: pinning (aka "KB"). Since ranged attackers are capable of rapid fires, these bosses can be locked in KB, unable to get close enough to attack.
EX:
- Female Boss (aka Anego)
- Black Crow (aka Tengu)
- Bodyguard A
- Bodyguard B
- The Boss (aka Grampa Gunboss +other names)
*While making this list, I realized that all ranged bosses originated in Japan/jMS/Showa/Mushroom Shrine/Zipangu/etc. Perhaps it's due to jMS being the version with the biggest (if not, one of the biggest) population of hermits/night lords.
Stationary Bosses
They do not move; they're stationary. Like the ranged bosses, they have millions of HP. Usually comes in more than one form -or- more than one (body) part. They're designed for any class in game.
EX:
- Zakum
- Pianus
- Horntail
- Krexel
- Pink Been(?)
Papulatus
Where does the papulatus fall? The category of bosses were not something the game designers created; they're something the players created. For instance, you rarely see a warrior in a ranged boss battle. Warriors are capable of killing them, but they usually don't like to kill them due to the high speed and high physical damage.
The papulatus is neither stationary nor can be "categorized" as a "ranged boss". Ranged bosses move very fast and deals high damage when touched (usualy over 8k). Unlike ranged bosses, Papulatus moves slow and only deals a tad over 3k with touched. Because of its low damage, it doesn't need to be pinned/KB'd. Unlike stationary bosses, papulatus is suitable for solo or parties (it does not require a party to killl unlike other stationary bosses).
What are the trails of the category of papulatus?
Low damage (~3k), slow moving, and does not have hundreds of millions of HP. We need Nexon is make more bosses like this for people who enjoy bossing when they want (ie does not need to make a schedule for a party of 20+ people) and suitable for anyone to kill and not just one group of class.

*Though is similar to papulatus, Captain Latanica, I believe is more of an Area Boss due to its low HP.

