2009-02-13, 08:50 PM
First Set:
NxProse Wrote:Can you say what level range the new party quest will be.
90-200. However, while you can go in at 90, the bosses there are all 4th Job and up status.
Will any of the new boss/s will be nice to mages
Well, let's say that elementals will be handy. Also, the only class that actually can't go are like, Beginners. If you exist, and are within the level range, you are needed. We're aiming so each class will have their moments during the PQ.
Whats going on with the hacker situation?
Basically, we never address with specifics because we're working on it. That's all I'll say.
What is going on with the forum error message message in correlation to people with high post counts?
Still working on this as well.
Will CWK2 ONLY be the PQ? I'm not a fan of playing with others, and it would be a real bummer if it were pure party quest. Besides, it's tiring training in leafre.
No, there's other maps there, but the main focus is the PQ.
When will Bob The Snail's quest be finished?
Ah, old Bob. Eventually is about the best I can do with this one. (tongue out)
Speaking of which, will the alchemy drops in magatia be removed or is the Maker skill to be released soon enough that removing them would be pointless?
While nothing will be divulged in regards to any future release, you're always better off keeping what you may find there.
Will we ever be getting Mu Lung Raid?
Hmm. Let's just say that part of our plan involves giving more content to the folks that can conceivably Boss Rush with the best of them. Stay tuned.
How much do you love time travelling?
Depends on the ship. (wink)
How many maps are there going to be in CWK 2?
We actually haven't counted. Less that the first expansion, it's 10+, but we don't count, say stages within a stage.
Any new weapons?
Yes. Capes too. Also, The Arclancer is being adjusted slightly.
What about monsters?
Mainly the bosses. None of which have been seen in any form, anywhere.
Why do some bosses have HP bars but others don't? For example, Zakum has an HP bar but Anego (female boss) doesn't. Even some/most area bosses have HP bars. I think it would be really helpful if bosses such as Anego & Horseman had HP bars.
Mainly just development time. Our aim is for them all to have it, it just takes a second to actually add them all, and do other stuff.
Have you guys thought about upgrading the GUI? I think a better looking interface would be cool (HP Bars, Level, etc)
Yep. We've done stuff internally, but none of that is really ready for live. Maybe down the road.
will the world ever know how many licks it takes 2 get to the center of a TOOTSIE POP?!
3 if you're a cartoon owl, 0 for me because gummy bears are made of win.
Is Big Bang 30 a glitched drop in GMS?
Just rare. We know it drops.
It is said Christopher Crimsonheart mastered all four classes, so I thought the statue was / represented him, but then I saw a gun. Two questions about that. Question in a question.. isn't it funny? Anyway, first one is: did you add the gun in the statue AFTER the release of pirates or was the sketch plan already like that? It looks like you added the gun after some time because you forgot to add something that represented the pirate job on it.
Not exactly. They weren't necessarily called Pirates at that time. If you're concerned about how exactly Pirates fit into the Keep, don't be. You'll know fairly soon.
Will there be new monsters that appear outside the PQ in these regular maps? Or will these maps be mostly populated by the current monsters?
Current. One of the things we noticed was people wanted more pure spawn maps aside from the caves, so think of the seperate maps as enemy guild halls.
Couldn't help but notice that giant statue had a pistol. I'm interested in how exactly have you guys worked Pirates into the crimsonwood lore. Any clues for this?
If you look at some of the other questions I've answered, yes. There's a fairly large connection that's been overlooked. Its logical, and doesn't require a massive leap. But relax, you'll know more when the time comes.
How much will we learn about Krakia, or some of the other potential Masteria areas, from this patch? will the gain of knowledge be comparable to Crimsonwood's initial release?
I'll say that you'll know a lot more after you beat the bosses, because it's not exactly the last stage. As for more, we're aiming for at least one big reveal, and several minor ones, but all that quest text might be added shortly after (it's purely dependent on time, but it will be there eventually). One of the features about Masteria is the big reward at the end of each, so all I can say is aim high, the reward and payoff is worth if you've followed the storyline.
First, are you planning on making Balanced Fury Throwing Stars rechargeable outside of NLC?
Nope. That's intended.
Thirdly, any chance you will give an easier method of obtaining Crimsonwood, i mena, there are 3 or 4 maps, with Crimson trees, and with the low droprate, and low spawnrate, collecting the hundreds it takes to make the weapons is really difficult.
We upped the drop rate last patch, and we know how long it actually takes. We're still evaluating if there need to be more trees, so if something is adjusted, we'll announce it.


