2008-07-13, 10:18 PM
I don't really strive to be unique, I couldn't care less about being unique. I care about the functionality of a build.
If you're new to the game and moving up to new leveling areas, being used to a lower area can catch you off guard pretty easily. I'm saying that some HP goes a long way in surviving in the case that you're like, "Oh, wow, didn't expect that" or "Oh, wow, I forgot I was in this new location and things do more damage."
HP isn't something just for players with experience, anyone can fall into these traps.
Scrolling for HP is great on a well-established server, but you'll probably find that HP gear is much more in demand in newer servers due to having new Zakum groups establish themselves all the time. That does drive up the price by quite a fair margin - probably not so much to the point that scrolling for int/matk is, but still worth mentioning.
I agree that scrolling for HP should be an option that a broke-ass magician considers, if not THE option for HP. However, it isn't the only one. As far as AP resets go, I agree that it's expensive for such a little gain. I'm not trying to recommend putting AP into HP for those that plan on taking it back out eventually (although you could while still gaining some HP due to the higher AP bonus of Beginners).
Some of the cost could be mitigated by the use of MTS if you want to have the HP and the INT later, but that's a different subject entirely.
2.5 MP per level? Who's going to worry about 400 MP by the time you're level 200?
You get more than that from second job advance. Maple Warrior doesn't augment HP or MP even if there is AP in there and it will take a whole 2.5 stats off INT/MATK with level 20 Maple Warrior. Yes. I know. A whole 2.5. So I'm really missing 5.2 levels worth of damage.
Thing about dying after level 50, if someone has PQ'd up to 50, they probably haven't learned the basic skills of being a magician in terms of leveling. Also, these skills change quite a bit based on the monster you're fighting. In a sense, you're always learning how to play your character.
Anyway, my entire point is, a guide is supposed to be just that - something that tells you what your options are. I consider the build that I took a more than viable option, thus I suggest that it is an option. You may not consider it one, but you're probably not going to be one to use the guide, are you? :O
If you're new to the game and moving up to new leveling areas, being used to a lower area can catch you off guard pretty easily. I'm saying that some HP goes a long way in surviving in the case that you're like, "Oh, wow, didn't expect that" or "Oh, wow, I forgot I was in this new location and things do more damage."
HP isn't something just for players with experience, anyone can fall into these traps.
Scrolling for HP is great on a well-established server, but you'll probably find that HP gear is much more in demand in newer servers due to having new Zakum groups establish themselves all the time. That does drive up the price by quite a fair margin - probably not so much to the point that scrolling for int/matk is, but still worth mentioning.
I agree that scrolling for HP should be an option that a broke-ass magician considers, if not THE option for HP. However, it isn't the only one. As far as AP resets go, I agree that it's expensive for such a little gain. I'm not trying to recommend putting AP into HP for those that plan on taking it back out eventually (although you could while still gaining some HP due to the higher AP bonus of Beginners).
Some of the cost could be mitigated by the use of MTS if you want to have the HP and the INT later, but that's a different subject entirely.
2.5 MP per level? Who's going to worry about 400 MP by the time you're level 200?
You get more than that from second job advance. Maple Warrior doesn't augment HP or MP even if there is AP in there and it will take a whole 2.5 stats off INT/MATK with level 20 Maple Warrior. Yes. I know. A whole 2.5. So I'm really missing 5.2 levels worth of damage.Thing about dying after level 50, if someone has PQ'd up to 50, they probably haven't learned the basic skills of being a magician in terms of leveling. Also, these skills change quite a bit based on the monster you're fighting. In a sense, you're always learning how to play your character.
Anyway, my entire point is, a guide is supposed to be just that - something that tells you what your options are. I consider the build that I took a more than viable option, thus I suggest that it is an option. You may not consider it one, but you're probably not going to be one to use the guide, are you? :O

