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[Rant] This game's practically dead in terms of actual content.
I do realize I'm in the minority, I expressed myself because I believe it's not worth letting it die like this. I've been striving ever since 2008 in my server (1st anniversary), it's indeed emptier than before but I would not define it dead. And littlest offtopic, I'm not in basilmarket because I don't like it. I joined only to comment on the EMS PvP thread and haven't entered ever since.

Justin Wrote:Unfortunately, that is not how it works... getting range gets increasingly difficult, not less difficult, as it gets higher, as after a point you must either rescroll your current equips, regamble your current potentials for higher tiers with better lines, or outright replace the equipment for better base stat equips (And then start the whole process over). At his pace it would take a heck of a lot longer than just 1 year to reach 1.8mil range.

There are a number of great suggestions that have been brought up already, and I've got some myself:

Add a coin shop for PQs (Both world PQ and in-house PQs should distribute these coins) and allow players to buy cubes and or scrolls (Maybe epic potential scrolls or unique at a very high cost?)

Scale down the ridiculous damage and make bosses REQUIRE multiple people to kill again (This would never happen, but it's a suggestion)

Add. In. Meso. Sinks. Maplestory has not ONCE in the 12 damn years it's been released had an actual meso sink with a decent selection of items. Put cubes, soul shards, inventory expansions in there and make them cost a decent amount. (Enough to where they take some time, but not 10 hours for a single damn cube) The mesos in the economy constantly switching hands and nothing else alongside the rampant botting has made them next to worthless.

I'll try to think of some more later.

Sadly party bosses are very hard to feature nowadays because either they are like RA, as in you can party up but you will end up ditching the party and go solo, or like Lotus, where by party you mean 3-4 people who cap and the rest who support. There is always a way to avoid the system. Some time ago in EMS (allow me to) we had a bug that caused Magnus to go "berserk" if a member stayed dead for longer than x seconds (basically you had the same effect as you have when you run out of lives). If you want to force party play, you may add a system that works around that - if a member stops attacking for x time, the whole party gets kicked out. However that's pretty drastic, and if one accidentally has to go afk then the entire crew is damned. But I'm afraid you cannot simply encourage party play enough to make everyone actually play it.

I'm not in GMS, I know one of the worst problems is the amount of meso. That's why I suggested a new star force system, because yours works only as a meso sink to do 10>15 stars whereas if you had more stars available (maybe you can suggest that to NexonNA?) you would need more meso to progress, more clean equips due to the booms (clean FM of all the clean cra that remains unsold) and even more meso due to restarting from 0 stars (very massive meso sink in the long run). Or suggest adding a system, like in KMS (I think it eventually went live?), that allows players to trade in mesos for maple points. What is a better meso sink than making maple points available for big sums of meso? If maple points are "too much" (as in you kill the purpose of using real cash, we know it will never happen with nexon), add a (yet again) new currency that is useable for certain goods only (f.ex cubes/psok and the similar).

However, as many measures you may take, if the situation of botters is so downhill, then a solution should be found for that in the first place, and only then to drain the meso. Otherwise you just take meso away from normal players while abusers get even more, which at the end disadvantages those who don't have it anymore, and the black market grows.
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[Rant] This game's practically dead in terms of actual content. - by Lore - 2015-08-11, 10:35 AM

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