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[Rant] This game's practically dead in terms of actual content.
#2
It's basically what it has become. Having played the game since 2005, its a matter of time and tolerance to say when each player is wiling to let things go. The problem nexon has for their management is they consistently cater to the 1%. so on average the 99% starts to hemorrhage over time. The problem was that they couldn't push out content for all levels often enough that t he game lost its appeal as content either can be completed ridiculously quickly or content was blocked by a large paywall. Older versions of MS didn't have this problem as bosses generally required several people and larger teams to do an accomplishment (be it a large accomplishment like Killing Zakum for Zhelms, or something small like a Party Quest completion). The moment where armor became % based with potential(roughly around DB release) completely changed the direction in where the game was going. Nexon turned the game from something that was party oriented to surpass a task to something that was fund oriented. I feel the number 1 problem was them NOT addressing this fast enough, and leaving it so armor/weapons give ridiculous amounts of stats (e.g would have been more balanced say, if only 1st line can ever get % stat while other 2 lines are static +stat). This caused content to be designed for the top echelon, locking out 99% of users. "Dumbing down" and lack of reward systems for party quests removed the "community" from the game as everyone went to go solo content (really the only group quest worth doing was like CWKPQ because of reward, which all other party quests lacked). Because of this, population started to hemorrhage, but Nexon continued to make money off the 1% and continued to push out content because of it.

Overtime, it is just the matter for each user to actually slug through the game. Each of us had a different tolerance threshold on where it got to the point on when its time to quit. Nexon did not address this, still making money off the 1%. I myself hit that threshold late last year, where I just felt like playing MS was a chore, and years of content were basically pointless. Currency is basically worthless unless you threw money at the screen. Shortly after I left(I wasn't even rich or super strong, just slightly above average probably, self scrolled 17x(?) attack axe that i never equipped) people who played with me tended to start to quit for other aspirations in life(or other games). 2 of which sold virtually most of their armor and gained thousands of $ from other people who hasn't hit the tolerance on quitting. These were some of the actual 1% people starting to quit, and coincidentally, it was around the same time period when Nexon started doing those "Surveys" asking the most important question "How likely are you to recommend this game to others".

If this was 2005-Pre DB, I would have rated it slightly high. for post Bigbang and a few years after that, it depends(ive done it, so I cant say i don't). In it's current state, pretty much a joke. Nexon does not care for its community. They basically intentionally let the community dwindle down over time. Major indicators would be world merges, and world merges OF world merges, then the polls. They've attempted ways of connecting to the "Community" by making fansites official. The most shadiest move of course was when Southperry lost its "Official Status" away, being the most critical on actions Nexon takes compared to all of the other fansites(due to the average knowledge of each user relative to its population). Coincidentally, virtually every representative who has ever honestly talked with the Southperry community has either quit or been fired. The ones who don't tend to look at SP in a relatively negative way.

There is no way in reviving the game at this point. Honestly, the game should just end, and its probably better for Nexon to gamble on a westernized MS2 release and advertising(as well as actually listen toe the community day 1) than keep up MS any longer. The community has tried to help Nexon. Nexon even tried attempting to do the "Community" better by increasing cube drop rates and removing more bad lines in cubing. The problem is, its too damn late. Nexon should have made these adjustments five years ago you know, when big bang was released. You don't fix the game after the community leaves, that just makes them very greedy as they basically are squeezing the 1% off for cash. These are changes that should have happened ages ago. This is one of those situations where the longer you wait, the worse the backlash is going to be, and well they are feeling the full front of their blind eye to the community purely for short term profit gain.


At least for me, the moment i severed myself from the game, I felt like i gained a lot of freedom as things became less tedious, as i didn't have to log in and kill 300 mobs to do some dinky attendance(which got better, then severely worse overtime) when I hit my tolerance point. Got to spend more time on other games where I feel more accomplished in or never got to really play due to amount of time i had to do things. At least I know that not just me, but a handful of us at this point don't even play MS anymore, we stay here for its community.

As an ending, I would like to say that I'm pretty much done with Nexon as a whole with their game line up, their intentions are pretty much clear, purely for profit until the game is significantly dieing, while they try to squeeze the last amount of cash from the userbase. They let one of the most popular games in the world(Dungeon Fighter Online) die under their management(which makes more money globally than Maple for NexonKR). Watching the current state of MS is just going to be another repeat of DFO(just much more slowly) as each person day by day passes their tolerance limit on staying in the game. People are tired of seeing single boss, New class, Rebalance patch, aniversary content and repeat pattern which is only leading more people to their limit.


God my wall of text rant
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[Rant] This game's practically dead in terms of actual content. - by Dudewitbow - 2015-07-27, 04:06 AM

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