2009-01-24, 10:49 AM
Shippo the Fox Wrote:Are you even realizing this logic?In classic RPG terms:
They're Warriors. WARRIORS. The class in every RPG that is always suppose to hit high physical damage. Not only that, but they're in BERSERK. You know, where they have to be within certain conditions to hit higher damage.
*This also applies to Buccaneers.*
We are THIEVES. The class that focuses on avoid and quick hits. Not "OMFG HAX DAMAGE". Only reason Night Lords are allowed to get that are because they suck defensively and are 1 on 1 specialists. Our (Shadowers) entire skill list is built for survival.
- Warriors -> High HP, High DEF, Low Avoid, Slow, Slow Attacks, High DMG Numbers, High DPM
- Thieves -> Medium HP, Medium DEF, High Avoid, Fast, Fast Attacks, Very Low DMG Numbers, Highest DOT (Damage Over Time).
These things apply to: Hero's, DK's, Paladins, NL's, but just not to Shadowers.
Shadowers just got the wrong attacks in 4th job for the classic RPG role. We got slow attacks instead of ultra fast ones (Sblow/BoT). Now I know Shadowers have 2x the HP of a NL (MG), but that doesn't mean they should get 45% of the DPM of one, 70% would have done OK though...
But again, with this huge boost, we're getting there, step by step...

