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Super Smash Bros. Wii U and 3DS Discussion
Justin Wrote:Why is that a good thing? There was nothing inherently wrong with it in my opinion. It's not even hard to do, so there's no real argument for it being an "arbitrary input" that just adds pointless complexity like wavedashing or L Canceling.

what it did was increased everyones lifetime simply by moving the stick towards the stage, which lead to longer fights. its removal brought back DI, which tends to work on impact and must input perpendicular to launch direction to work, which is how melee and brawl worked.(in short, Vectoring: directing air movement in real time, DI: Changing the launch direction(so significantly smaller window for input for survival)

There isn't anything wrong with it persay, but its removal was similar to what happened with project m 3.02 to 3.5. people were living too long due to good recoveries leading to longer drawn out fights, which arent good for local tournaments.
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Super Smash Bros. Wii U and 3DS Discussion - by Dudewitbow - 2014-11-20, 01:25 AM

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