2014-11-07, 08:04 PM
Ancient Legendaries seems a bit... I hope the bonuses are a bit more significant for non-weapons. I can imagine that some of these will still drop at a useless level if they still roll random stats, especially for slots that have a lot of competitive rolls. i.e. gloves. Hopefully, they improve the stat rolls for more things as well. I'm seeing those armour rolls as being identical to regular legendaries.
Can't say I'm too excited over the new Barbarian or Demon Hunter sets.
Rend Whirlwind? MUH BUILD DIVERSITY
Multishot? Really? As if we need more Arsenal spamming. Why not any of the other spenders that no one uses? Why not more than one spender?
Wizard set seems a bit odd with the skill choices. Shock Pulse and Energy Twister are random as pineapple. Energy Twister still doesn't contact for more than 2s on nonGRs. Can't imagine a way to justify using those two over Arcane Orb and Magic Missile without a redesign. ET is about as much damage as AO against regular monsters, but costs more and hits an unpredictable path. MM is just straight up better than SP. Always. And then two supporting legendaries for a 6 piece set? Plus the Slow Time Wand and Mirrorball. Except you then realise that a moving ET pulling monsters to its last location every 5 seconds means it deals half a second of damage and moves away from the monster it just pulled. Meaning Wicked Wind is king again. Might be fun to play, might be absolutely gimmicky high APS Critical Mass cheese style.
And that Sunwuko Change.
Oh and the new legendary gems shown so far are absolutely worthless to anyone using the currently most used gems so... Great plan to shift that. No one needs healing when the problem is being oneshot. The margin of dying to pomegranate because you don't have enough defense is probably in the range of like 1000%. But yeah, massive resistance boost when you're at half health...? Hope they have something actually interesting in store tomorrow.
Can't say I'm too excited over the new Barbarian or Demon Hunter sets.
Rend Whirlwind? MUH BUILD DIVERSITY
Multishot? Really? As if we need more Arsenal spamming. Why not any of the other spenders that no one uses? Why not more than one spender?
Wizard set seems a bit odd with the skill choices. Shock Pulse and Energy Twister are random as pineapple. Energy Twister still doesn't contact for more than 2s on nonGRs. Can't imagine a way to justify using those two over Arcane Orb and Magic Missile without a redesign. ET is about as much damage as AO against regular monsters, but costs more and hits an unpredictable path. MM is just straight up better than SP. Always. And then two supporting legendaries for a 6 piece set? Plus the Slow Time Wand and Mirrorball. Except you then realise that a moving ET pulling monsters to its last location every 5 seconds means it deals half a second of damage and moves away from the monster it just pulled. Meaning Wicked Wind is king again. Might be fun to play, might be absolutely gimmicky high APS Critical Mass cheese style.
And that Sunwuko Change.
Oh and the new legendary gems shown so far are absolutely worthless to anyone using the currently most used gems so... Great plan to shift that. No one needs healing when the problem is being oneshot. The margin of dying to pomegranate because you don't have enough defense is probably in the range of like 1000%. But yeah, massive resistance boost when you're at half health...? Hope they have something actually interesting in store tomorrow.

