2009-01-19, 02:50 PM
I'm just gonna extract part of a post I made on SW regarding why mages should be able to train faster than other jobs -
I wonder how many of you crying for balance have actually considered why things are the way they are. In order for a mage to match the single target damage of another job they have to be about 40+ levels ahead if not more. So its either give them a 1v1 skill on par with other jobs to keep the damage at similar levels uniform with other classes or give them a Mob attack to help them gain the levels they need to be "equal". Mages are generally considered AOE kings hence the Mob attack would be the most logical choice.
Additonally, in the event that a multipart boss is released Mages should be much faster at defeating it as that would be their area of expertise, so this mob attack would need to, without any contention, be able to out damage other jobs when at a similar level. It can't have a damage output that would allow other classes to just plow through the various parts 1 by 1 and end up finishing in the same time that Mages would. Since this is an extremely situational event it balances itself out. Balance does not mean everything is the same, it means that where one entity may be strong in one area and weak in another, another entity can have the exact opposite traits and that in itself would bring about balance.
I wonder how many of you crying for balance have actually considered why things are the way they are. In order for a mage to match the single target damage of another job they have to be about 40+ levels ahead if not more. So its either give them a 1v1 skill on par with other jobs to keep the damage at similar levels uniform with other classes or give them a Mob attack to help them gain the levels they need to be "equal". Mages are generally considered AOE kings hence the Mob attack would be the most logical choice.
Additonally, in the event that a multipart boss is released Mages should be much faster at defeating it as that would be their area of expertise, so this mob attack would need to, without any contention, be able to out damage other jobs when at a similar level. It can't have a damage output that would allow other classes to just plow through the various parts 1 by 1 and end up finishing in the same time that Mages would. Since this is an extremely situational event it balances itself out. Balance does not mean everything is the same, it means that where one entity may be strong in one area and weak in another, another entity can have the exact opposite traits and that in itself would bring about balance.

