ooo the fun begins
Hmm. A subskill system and skill changes.
Skills have been recategorized, at least the transforms have.
New Skills - two different feature codes / skill sets;
gfG19DiscipleBattle
Staff Bash, Sacred Infection, Sacred Imprison, Fanatacism, Attract Souls
gfG19DivineKnightSkill
Shield of Trust, Celestial Spike, Judgement Blade, Crystal Meteor Shower
The Battle Disciples appear to be Mobs/NPCs.
Items -
Disciple Materials -
Hide, Shining Fragment, Sharp Fragment, Hard Fragment, Ring
Golden Berry, expiring, can't be mailed. I think this one instantly gives you 100% XP.
New NPCs and Mobs for disciples and training and a mysterious symbol you can learn how to touch. And many UI adds/changes for the divine knight stuff.
That's more or less it from a data standpoint, other than actually parsing out the skills in more detail, which I am working on.
Divine Knight XP Table
Hmm. A subskill system and skill changes.
Skills have been recategorized, at least the transforms have.
New Skills - two different feature codes / skill sets;
gfG19DiscipleBattle
Staff Bash, Sacred Infection, Sacred Imprison, Fanatacism, Attract Souls
gfG19DivineKnightSkill
Shield of Trust, Celestial Spike, Judgement Blade, Crystal Meteor Shower
The Battle Disciples appear to be Mobs/NPCs.
Subskills
Items -
Disciple Materials -
Hide, Shining Fragment, Sharp Fragment, Hard Fragment, Ring
Golden Berry, expiring, can't be mailed. I think this one instantly gives you 100% XP.
New NPCs and Mobs for disciples and training and a mysterious symbol you can learn how to touch. And many UI adds/changes for the divine knight stuff.
That's more or less it from a data standpoint, other than actually parsing out the skills in more detail, which I am working on.
It's not having what you want - It's wanting what you've got.

