2009-01-19, 05:36 AM
PeePeeAyeDeeKay Wrote:"10 hit Panic": Panic hits a target upto 10 times depending on how many orbs are charged. One additional hit for every orb.
"5 hit Coma" Coma hits 6 targets upto 5 times depending on how many orbs are charged. One additional hit for every 2 orbs.
"10 hit Panic" and "5 hit Coma" arent new skills but bonuses from Adv Combo in addition to the 2 orbs per one attack chance and damage boost. Adds the Combo back into Combo Attack I guess.
i love that idea >,>......... when i first read teh thread starter's idea of making advanced combo have a more "combo"-like effect, i was like... what did you have in mind? cause everything i can think of would make heros more complicated and to me, that means fail. But your idea is actually really cool, assuming u meant panic/coma would be weakened a little but still enough to overpower brandish as a finisher move if advanced combo is charged. but ultimately, brandish + rush is already a freaking AWESOME combination, why mess with a formula that works?
dark knights should get a new attack animation, something that would make them interesting for 4th job until the end. Honestly, because DKs use the same attack animation from lvl 70-> the end, they get a bit boring, most of my friends only get on their 4th job DKs to do Zruns as teh party HBer. And whoever said that Beserk should be 300% instead of 200% is just really overpowering the DK class over everything else. Like i dont have it yet, but i think monster magnet is pretty dumb when u already have Rush.... maybe replace that with a new attack for DK
i dont think anyone cares who deals more damage in the "long run" with BW and MM when it's already hard enough to form a single HT party on some servers. against normal monsters, to each their own, but in boss battles, how many legit HT runs happens a week =/ (speaking for bellocan perspective)
o0o0o, and a lot of the suggestions were to basically overpower whatever character class people mentioned. bad juju

