Stereo Wrote:I seem to remember saying it would cast fast, not the same speed as IS.
Teh point isn't to always hit 20 targets, just to make it possible. I'm not familiar with mage damage base so I can't do fine balancing. (what is IS and CL's base? All I know is that Blizzard does around 99k with 570 base and I want about 12-15k fast cast)
If CL does 2/3 damage to each successive target that's 75k on 2, 95k on 3. Balance point with other classes at 16x is around 110k @ 2 targets so it does need about a 50% base spell atk increase. I'm just not familiar to AM damage so I couldn't do balance like that.
200% dealt to monster, 60% dealt to player, instead of 200% and 100%. It's only an improvement on the existing skill.
If there's a better way to designate distant targets I'd like to hear it, what I'm looking for is a teleport that can jump up/down platforms to hit monsters at a much better distance than current TP rather than horizontal speed.
Just saying that even though you may want it to hit 20 monsters, giving it a range like that to hit that number of monsters is not logical. Even for 10 monsters that would be pushing it. It's highly situational e.g maps like himes, but if you are going to alter/assign new skills just to have them be situational in nature. Why not just create situations which will bring out the potential for the skills we already have.
Using the respective elemental weapon:
For a 12-15k attack at 16x it would require 105 spell attack.
Ice strike hits 10-12k with 65 casts per second
CL hits 20-25k with ~92 casts per second
How fast would this be? Bear in mind you can squeeze 3-4 CL's in the time period of a 3s freeze. Ignoring average damage and being able to change ele wands to the respective element, that would mean being able to KO a fresh mob with 68k hp using 1 Ice Strike and 4 Thunderstorms at 92 cps during the frozen period - 3s while minimizing damage taken. How does this compare to other classes?
CL with a 50% increase
66-82k on element weak with Ele Wand and Adv Amp
38-48k Neutral
Still subpar at neutral bosses however it puts us up in the top tier for DPS when combined with our summons at Lit weak bosses. IMO great representation for 1 of the 2 true magical attackers of Maplestory. I think it was Appled Nls with SE and Corsairs on battleship who would still be above us in dps. Would this be well received though? Or would people find something to peach at about this as well?
For an I/L the advanced teleport vertically would not work well with thunderstorm and the current maps we have. Getting a large mob positioned so you can hit all of them whilst split among 2-3 levels will be difficult due to gaps in the platforms or the platforms just being too far apart. This then results in creating specific situations where this obstacle can be overcome but again. why not just make those situations using the skills we have already to benefit those who need it.
I think I misunderstood what you were saying with the MR description before, but still the best thing for MR would be to make it a party skill.

