2009-01-18, 06:02 PM
Heroes
Brandish - Create an Axe Brandish that does two Slashes. Higher Damage %, but slightly slower speed so it evens out or slightly surpasses Sword Brandish.
Paladins
Charges - Reinstate the AoE effect when casting a Charge but hits only 3 targets at close range.
Agrees with rest of Nexon Changes.
Dark Knights
Beholder's Healing - Heals more HP. 1000-2000 HP every 3-4 seconds.
Beholder's Aura - Buff stacks with potions and other attack skills.
Agrees with rest of Nexon's changes.
Magicians
Mana Reflection - Party Skill
Infinity - Cooldown 2 or 5 minutes.
Arch Mage (Ice/Lightning)
Blizzard - Increase Base Magic Attack.
Chain Lightning - Increase Casting Speed and Magic Attack
Ifrit - increase Magic Attack and Attacking Speed
Arch Mage (Fire/Poison)
Paralyze - Hits 3 Targets, Does more damage to poisoned mobs.
Meteor - Increase Base Magic Attack (More than Blizzard), or same increase as Blizzard and causes Burn Status (like Flamethrower).
El Quines - increase magic attack (not as much as Ifrit) and attacking speed.
Bishops
Bahamut - Increase MAgic Attack and Attacking Speed
Thieves
Ninja Ambush - Leave it in a trap like manner. When a monster(s) walk across near it, it activates. Massive Damage increase on it or a % of the monsters original HP.
Night Lords
Ninja Storm - Up to 3 monsters, 3 second stun.
Shadowers
Assassinate - Attack Animation faster.
Smokescreen - Max Level 10
Create a Passive Skill (Max Level 20) to increase Savage Blow from 80% to 100% damage.
Bowmaster
Pheonix - Can hit Critical Damage
Dunno anything about Pirate Skills, except boost Rapid Fire Damage.
Any recent changes in KMST I agree with as well.
Brandish - Create an Axe Brandish that does two Slashes. Higher Damage %, but slightly slower speed so it evens out or slightly surpasses Sword Brandish.
Paladins
Charges - Reinstate the AoE effect when casting a Charge but hits only 3 targets at close range.
Agrees with rest of Nexon Changes.
Dark Knights
Beholder's Healing - Heals more HP. 1000-2000 HP every 3-4 seconds.
Beholder's Aura - Buff stacks with potions and other attack skills.
Agrees with rest of Nexon's changes.
Magicians
Mana Reflection - Party Skill
Infinity - Cooldown 2 or 5 minutes.
Arch Mage (Ice/Lightning)
Blizzard - Increase Base Magic Attack.
Chain Lightning - Increase Casting Speed and Magic Attack
Ifrit - increase Magic Attack and Attacking Speed
Arch Mage (Fire/Poison)
Paralyze - Hits 3 Targets, Does more damage to poisoned mobs.
Meteor - Increase Base Magic Attack (More than Blizzard), or same increase as Blizzard and causes Burn Status (like Flamethrower).
El Quines - increase magic attack (not as much as Ifrit) and attacking speed.
Bishops
Bahamut - Increase MAgic Attack and Attacking Speed
Thieves
Ninja Ambush - Leave it in a trap like manner. When a monster(s) walk across near it, it activates. Massive Damage increase on it or a % of the monsters original HP.
Night Lords
Ninja Storm - Up to 3 monsters, 3 second stun.
Shadowers
Assassinate - Attack Animation faster.
Smokescreen - Max Level 10
Create a Passive Skill (Max Level 20) to increase Savage Blow from 80% to 100% damage.
Bowmaster
Pheonix - Can hit Critical Damage
Dunno anything about Pirate Skills, except boost Rapid Fire Damage.
Any recent changes in KMST I agree with as well.

