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What changes would you like to see in 4th job skills?
#94
Heroes
Brandish - Create an Axe Brandish that does two Slashes. Higher Damage %, but slightly slower speed so it evens out or slightly surpasses Sword Brandish.

Paladins
Charges - Reinstate the AoE effect when casting a Charge but hits only 3 targets at close range.

Agrees with rest of Nexon Changes.

Dark Knights
Beholder's Healing - Heals more HP. 1000-2000 HP every 3-4 seconds.

Beholder's Aura - Buff stacks with potions and other attack skills.

Agrees with rest of Nexon's changes.

Magicians
Mana Reflection - Party Skill

Infinity - Cooldown 2 or 5 minutes.

Arch Mage (Ice/Lightning)
Blizzard - Increase Base Magic Attack.

Chain Lightning - Increase Casting Speed and Magic Attack

Ifrit - increase Magic Attack and Attacking Speed

Arch Mage (Fire/Poison)
Paralyze - Hits 3 Targets, Does more damage to poisoned mobs.

Meteor - Increase Base Magic Attack (More than Blizzard), or same increase as Blizzard and causes Burn Status (like Flamethrower).

El Quines - increase magic attack (not as much as Ifrit) and attacking speed.

Bishops
Bahamut - Increase MAgic Attack and Attacking Speed


Thieves
Ninja Ambush - Leave it in a trap like manner. When a monster(s) walk across near it, it activates. Massive Damage increase on it or a % of the monsters original HP.

Night Lords
Ninja Storm - Up to 3 monsters, 3 second stun.

Shadowers
Assassinate - Attack Animation faster.

Smokescreen - Max Level 10

Create a Passive Skill (Max Level 20) to increase Savage Blow from 80% to 100% damage.

Bowmaster
Pheonix - Can hit Critical Damage

Dunno anything about Pirate Skills, except boost Rapid Fire Damage.


Any recent changes in KMST I agree with as well.


Messages In This Thread
What changes would you like to see in 4th job skills? - by Shippo the Fox - 2009-01-18, 06:02 PM
What changes would you like to see in 4th job skills? - by Harrisonized - 2009-01-18, 07:25 PM
What changes would you like to see in 4th job skills? - by Harrisonized - 2009-01-19, 01:30 AM

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